Friday, July 17, 2020

RECAP - July 17, 2020 (Firestryke) (Developer Q&A)

** SteelSpine’s RECAP for JULY 17, 2020 **

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There was no LiveStream again this week due to the Coronavirus (COVID-19) Pandemic.  Our last LiveStream with the Devs was on February 27th.

The Devs DID answer some questions from the community this week (for the first time in 20 weeks). You can find their answers below. You can submit questions for the Developers by filling out the form at https://blog.dawnoftitans.com/submitquestion/ 

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FIRESTRYKE’s new SKILLS:
Slot 1:  +180% Titan Fire Damage.  +180% Human Troop Physical Damage.  +44% Grenadier Critical.  +5 Fireball Spells.
Slot 2:  +300% Grenadier Fire Damage.  +100% Human Troop Health.
Slot 3:  +44% Titan Critical.  +150% All Troop Armor Piercing.  +200% All Fire Spell Damage.
Slot 4:  +150% Grenadier Armor Piercing.  +100% Human Troop Armor.
Slot 5:  +200% Titan Armor Piercing.  +50% Fireball Radius.  On Fireball Cast, +40% All Fire Spell Damage.

Prestige Skill (at Level 10):  +100% Base Grenadiers Damage.  On Enemy Death, +5% Troop Armor & Armor Piercing (Max 5).


There are NO New Relics available in this Event. The Stats for the Top Relics in this Event are as follows:

4* Molten Core
+18% All Troop Health
+20% Grenadier Critical
+24% All Troop Fire Resist

4* Mindfyre
+45% Titan & Troop Fire Damage
+65% Fireball Damage
+30% Grenadier Armor Piercing

4* Horn of Infernus
+50% Titan & Army Fire Damage
+30% All Troop Damage
+24% Grenadiers Critical & Armor Piercing

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DEVELOPER Q&A:

Question (Q) from a Player:  When will we next see an All-Boost-Relic event?
Answer (A) from a Developer:  We have an Event planned for this month (July) that will allow you to use any Boost Relic to gain more Souls per battle. Look out for details in next week’s Livestream Update blog post.

Q:  When using a Shield or Rage Spell on multiple troops, does that buff apply to all troops, or does it divide up the values between them?
A:  Each individual troop receives their own Shield or Rage, therefore the buff applies to all troops that are within the Spell radius when it casts.

Q:  Sekhmet utilises Raise Dead Skeletons in battle, can you please post the troop stats for Raise Dead Skeleton units?
A:  Since the release of Sekhmet, we have been reviewing the Raise Dead Skeleton troop and making sure it aligns with the current meta. We ask that you give us just a little more time to evaluate the troop, and we will post the stats and details in a Livestream Update soon.

Q:  Can you update us on what is provided for new and low-level players who have installed the game recently, and if there are any future updates planned for these players?
A:  We will be implementing a large update for new and low-level players in our next release. This will cover a number of aspects of early game progression. We will give a detailed overview when we release the next version update blog post, but for now, we can confirm that we are improving the Daily Login Calendar and making changes to Troop, Spell and Building timers for new and early-level players.

Q:  Can you explain Ranged/Melee Resist and how they stack against Elemental resistances?
A:  The damage from an incoming attack first gets reduced by the Melee or Ranged Resist stat, depending on the type of attack, up to the respective cap. Melee Resist is capped at 80%, and Ranged at 95%.
This damage is then reduced by the effective armor, which is the target’s Armor minus the attacker’s Armor Piercing. Armor is capped at 70%.
Then, the damage is further reduced by the elemental resist, which is capped at 90%

Q:  It was great to hear about development ideas during the old Livestream – can we get some updates on future developments?
A:  We will have a blog post coming next month that will outline the features coming in our next big update. We’re excited to share these details with you, but ask that you wait just a little bit longer. One of our main areas of focus has been improving and evolving the capabilities of the Invoke system, so stay tuned for more information in the near future.

Q:  Will an increase to Relic storage be coming in a future update?
A:  We are currently investigating whether it will be possible for us to further increase Relic storage. We apologise that increasing the storage space is not something we frequently do, but there are technical limitations that we have to consider before doing so.  (NOTE from SteelSpine:  The last increase to Relic Storage space came almost exactly a year ago, during the week of July 20, 2019.  The Devs answered this same exact question on July 24, 2019 - by saying that they were “planning to increase Relic Storage a little bit more in a coming update”).

Q:  Will we see any additional Titan Collections coming to the Pantheon?
A:  You can look forward to new collections with unique rewards coming to the Titan Pantheon in the next update to the game, arriving early September.  (NOTE from SteelSpine: This is great news if it holds true. The Pantheon is one of my favorite features, and it is sorely underutilized. For reference:  The last new item added to the Pantheon was the Pandora’s Box Relic, way back in November 2018.  The Devs have been promising an update to the Pantheon since at least April 2019).

Q:  Will we ever see a 4* Nemean Lion Pelt as an event reward?
A:  The 4* version of the Nemean Lion Pelt will be available in an upcoming event next month!

Q:  Will you be updating any of the effects on the original set of 5* Relics (e.g. Shadow Dancer)?
Q:  We currently have no plans to reskill the first set of 5* Relics (including Shadow Dancer), we will, however, continue to review the Divine Altars, and future updates to them will be announced in the weekly blog post prior to going live. In fact, the Shadow Dancer may prove more useful in future…  (NOTE from SteelSpine:  The Devs said exactly the same thing during their last LiveStream in February - that the 5* Shadowdancer would be “more useful in the future”).

Q:  Will we see new Daily Login Calendar rewards in the future?
A:  We will be introducing an updated Daily Login Calendar in the next game update, coming early September.

Q:  Improvements should be made to Spell casting timers on defense, are any changes planned for this?
A:  Yes, we are reviewing Spell casting on defense and if any changes are made, they will come in the next game update due in early September.

Q:  Are the drop rates of Boost Relics from the Event Boost Relic Altars changed with each Alliance or Solo War?
A:  The drop rates of Relics within the Event Boost Relic Altars are not changed with each Event. The drop rates are shown in the HelpShift article that is easily accessed by tapping the information button on an Altar.

Q:  There have been a number of instances this year in which a Titan skill or Relic effect has changed in-game from what was shown in the blog. Can you make sure this doesn’t happen in future?
A:  We understand that this is an issue, and we are working hard to make sure the blog and any announcements we make prior to their release in the game are as accurate as possible. All posts and communications on our blog and social channels contain information that is subject to change, as in development, we may discover technical or balance limitations that require us to change an effect or value before going live.  (NOTE from SteelSpine:  I’m not sure how the Devs can discover “technical or balance limitations” less than 24 hours before an Event starts over and over and over again - but okay).

Q:  When will the Livestream return?  (Note from SteelSpine:  Can you guess which question I asked?  Haha).
A:  We are eager to return, but we won’t be able to bring you our Weekly Livestream whilst we work from home during this period. Matt, Dom and Haig are still working hard on the Livestream Update blog posts each week to keep you informed, and we hope this Q&A helps in filling the void left by their absence from your YouTube and Facebook feeds. As a little message, Matt wanted to let you know that he’s bought a brand new shirt, and that, as always, he’ll see you on the battlefield!  

(NOTE from SteelSpine:  Regarding that last Question..  If my wife can do three or four zoom meetings per day from home during the Covid Crisis - despite not knowing anything about technology at all - I’m pretty sure the Devs could figure out how to do a LiveStream every week or two if they wanted to.  Even if they don’t include “live battles”, it would be nice to have our weekly questions answered before each Event).

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NEXT 2 WEEKS:

MONDAY, 20 JULY:  A TROOPCRAFT Event (discount on Troop training and Troop Leveling).

TUESDAY, 21 JULY until THURSDAY, 23 JULY:  A RAID BOSS Event will take place. It will feature battles against a modified version of HUNTRESS, the Physical Ranger. A Level 10 HUNTRESS will also be the top Reward for your Alliance finishing Level 5 of the Raid Boss Event. According to DoT Database, her Skills are as follows:

HUNTRESS’ SKILLS:
Slot 1:  +45% Human Troop Armor.  +90% Titan Physical Damage.
Slot 2:  +45% Human Troop Armor Piercing.  +58% Titan Health.
Slot 3:  +45% Human Troop Critical.  +44% Titan Critical.
Slot 4:  +64% Human Troop Health.  +88% Titan Armor.
Slot 5:  +100% Human Troop Damage.  +88% Titan Armor Piercing.

HUNTRESS’ Prestige Skill (at Level 10):  +60% Base Human Troop Health. On Allied Archer or Spearmen Death, 60% Chance to Summon their Omega equivalent (Max 8).

THURSDAY, 23 JULY:  Another Leaderboard Event begins. This one will feature the return of PIGSY, the Physical Champion Titan. (Note:  The Official DoT Blog did not mention PIGSY being reskilled).


MONDAY, 27 JULY: A CONSTRUCTION FRENZY Event (discount on building upgrades).

TUESDAY, 28 JULY until THURSDAY, 30 JULY: A Solo (Individual Leaderboard) Event called “IRON HERALD” will take place.

THURSDAY, 30 JULY: Another Leaderboard Event begins.  

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Thanks for reading!  :-)

-SteelSpine

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RECAP - September 28, 2020 (Zabava)

  ** SteelSpine’s RECAP for SEPTEMBER 28, 2020 ** XXXXX https://steelspinesdot.blogspot.com XXXXX Hey, all!    I’m sorry for my long absence...